The New Pannulus Map Revealed

I’m going to jump right in this week because I can be long-winded when I start talking about maps. The Pannulus map project I vowed to finish before January was Continue Reading →

Revisiting World Building in Pannulus

The Pannulus map is done, but more important, it’s done far ahead of schedule. Another map? Yup, but the story for this one is different than the other two. The Continue Reading →

Tremjara Unveiled

It’s done. I can’t put it more concisely than that. It’s done. The Tremjara map is finished. Three years. It’s taken longer than a novel does for many. If I Continue Reading →

Map Reconstruction

Carrdia Map. Creator: CA Hawthorne

It’s a long time since I’ve talked about maps, a lifelong fascination. My love of maps is a tale I first told on my WordPress site a couple of years Continue Reading →

Central Hartise


Our next map in the Map tour is Central Hartise, a map that doesn’t show new lands, but is instead important because it’s convenient. This is especially true in regards to the longer novels that come later like Where Light Devours and The Other Side of the Aperture. H’m, might it be that saving these locations until last means they’re especially important? Some locations to note:Central Hartise.

Wilder Hills. In days of old before the Emprensen Empire when Hartise was a part of the Kingdom of Aramon there existed a large ora’ean population in the Wilder Hills. After the Empire moved in most ora’ean migrated to Forstava. But not all. A modest population remains in those dense forests that cover the majority of the hillsides. Though the ora’ean interact with few humans, their forests hinder the Ministry’s efforts to suppress the north.

Sprawn. The largest remaining ora’ean settlement (“frond” to the ora’ean) in the Wilder Hills. Situated beside the Farien Stillwater, it’s a frequent destination for Becker Nigh, the leader of the Keepers.

Baris Plains. A vast, predominantly barren region stretching across central Hartise known for its devastating Reaper Storms in late spring and in the summer. Like the Wilder Hills it helps separate the Ministry dominated south from the Keeper dominated north.

Baris. During the days of the Emprensen Empire it was a thriving crossroads city largely because of the nearby mysquan mines. Over time the mysquan yields dwindled and later magic was outlawed, which shut down all mysquan mines. In present day it’s a dry, dusty, windswept impoverished city better known for its corruption, violence, and dungeons than anything else.

Southwest Hartise


Our next map in the Map tour is Southwest Hartise, The Triad Hills Region. In large part its’s sparsely populated, but there are a few locations worthy of discussion. Some locations to note:

Southwest Hartise, the Triad Hills Region.

Southwest Hartise, the Triad Hills Region.

  • Sentinel Tower. Built in 3314 to commerate the victory at The Battle of the Sentinel Forces in 3285, a victory that helped save the nation, at that time all that remained of the once vast Emprensen Empire.
  • Oaken Castle. It originally belonged to one of those who helped save the nation when the empire collapsed, but in present day it was given to Ard Rurlington after the Ministry was formed. It’s used as a training ground for new practitioners.
  • Sentinel River. The valley surrounding the river is one of the most fertile in Hartise and is well known for the gin produced there.
  • Key River. Once the premier in western Ontyre for commerce in the days of the empire and the kingdoms that bordered it in the days before the empire. Its waters flow south to the ocean. Where it and the Graythor River converge are the ruins that were once the ancient city of Meldenphire.
  • Knar Range. Another barrier along Hartise’s southern border. Unlike the Barrier Range, it’s far more arid. Too, though the mountains aren’t nearly as tall, they’re rocky and jagged. This mountain range is the natural habitat for the brown gargoyles that are traded in Hartise as home protection.

Southeast Hartise


Our next map in the Map Tour is Southeast Hartise, the Rift River Region. You may note that, more so than on the preceding two maps, there are a multitude of cities. That’s because the southeast represents the most fertile lands in the country. Some locations to note:

Southeast Hartise, The Rift River Region.

Southeast Hartise, The Rift River Region.

  • Transgamete. The largest city in Hartise and also the capital. In ancient times it’s lone significance was its location at the halfway point between the Empire’s capital in Emprensa and the ora’ean capital in Forstava. Union Arch, which marked the halfway point, still stands. A narrow land bridge allows entry from the east. A massive natural bridge allows westward travel where the two lakes join.
  • Carba. The largest city in the east. Set upon high ground amidst vast grasslands, it’s visible from a considerable distance.
  • Vernathia. Named for Vernathia Pammer-Barst the most beloved queen the country ever had and a woman treated as a daughter by the then senior most wizard, Argus.
  • Horthure. College for the sylvans that was destroyed during the 4113 overthrow. In the valley there, known as the Land of Lands, anything can be grown because of residual magic caught in an infinite loop owing to unique stone formations.
  • Barrier Range. Mountains that are aptly named because they help minimize attacks from the southeast.
  • Lowlands Forest. Boggy lands that greatly minimize travel and attack from the south. There are paths through the forest, but moving an entire army through is far more problematic.

Northeast Hartise


Our exploration of Hartise maps continues in the sparsely populated northeast. What it lacks in human numbers it makes up for in natural wonders:

Northeast Hartise. Lost Hills and River River Region.

Northeast Hartise. Lost Hills and River River Region.

  • Asbray. Ruins of the siren’s college. It was initially destroyed during the 4113 overthrow, but supposedly restored during Dremm’s Rebellion. Another attack in 4146 left no survivors.
  • Colossus Range. Most vast mountain range on Ontyre, it’s nearly impenetrable, mostly unexplored, and stretches north into the frozen lands. Still, some live there.
  • Rift River Canyon. Another land feature that protects Hartise. Much of it consists of sheer walls plunging more than 1,000 feet to the river, but in southwest Sttons it narrows to a stone’s throw, the height still great and the water a torrent.
  • Twistaria. The largest human settlement in the Lost Hills, a region that’s technically outside Hartise.
  • Beacon Peak. So named because it dwarfs all surrounding mountains and thus aids navigation in the region.
  • Lorne. Ruins of the seeker’s college that’s literally built in the eastward facing Cliffs of Pressa.
  • Temron. Prosperous city that’s best known for its location where the Repose River drops over the Falls of Kryorphia to join with the Rift River.

Northwest Hartise


NW Hartise.

Northwest Hartise and Northeast Forstava. Chill River Region.
Map: ©2014 Christina Anne Hawthorne

In our exploration of Hartise maps we’ll start in the northwest since that’s where River Rock is located. In case you’re unaware, River Rock is where Last Word Before Dying takes place, my free online story. Some places of note:

  • Chill River. The principal river in western Hartise that flows out of an unexplored region.
  • Talonton Keep. Northernmost military outpost and home to the Talonton family after its construction in 3942. “Lost” in the 4113 overthrow of the government.
  • Transgamate. Largest city and the capital of Hartise.
  • Vistus. Ruins of the seer’s college. It was destroyed during the 4113 overthrow.
  • Meacine. Ruins of the healer’s college that was also destroyed during the 4113 overthrow.
  • River of No Beginning. In ancient times it was named by humans unwilling to determine its origins since it flowed out of dense forest (Forest of Shadows/Orsa Thail) they weren’t willing to enter. The ora’ean consider it the Thail Water.
  • Wurn Grasslands. The one location in Hartise where plains unicorns live.