World of Ontyre: Special NaNo Edition 3

Because NaNoWriMo fast approaches I’ve shared how planning was the building blocks to enriching my novels. More specifically, I’m talking about planning for a fantasy novel. For me that means Continue Reading →

World of Ontyre: Special NaNo Edition 1

Given that it’s NaNoWriMo prep season I’m going to revisit some of my World of Ontyre posts from a different perspective so you can see how fantasy location prep aided Continue Reading →

World of Ontyre: Meldenphire

Oh how I’ve looked forward to this post. I almost wrote about the city of Meldenphire the first week of this series, but decided to restrict myself to Carrdia cities Continue Reading →

World of Ontyre: Pannulus

This week I’m stepping out of Carrdia. Way out. In honor of the short story I posted a couple of days ago I’m going to touch on the country of Continue Reading →

World of Ontyre: Transgamete

Choosing the city of Transgamete to lead off my new Saturday posts about the World of Ontyre was simple. It’s centrally located in Carrdia, is it’s largest city, and is Continue Reading →

Revisiting World Building in Pannulus

The Pannulus map is done, but more important, it’s done far ahead of schedule. Another map? Yup, but the story for this one is different than the other two. The Continue Reading →

New Maps & New Writing

Time for a old-fashioned update since I’ve completed a multitude of projects recently. There are other projects in-progress and many others waiting in the wings, but as of late completion Continue Reading →

Tremjara Unveiled

It’s done. I can’t put it more concisely than that. It’s done. The Tremjara map is finished. Three years. It’s taken longer than a novel does for many. If I Continue Reading →

February Map Update: Evolving Sancthor Island

A new month means it’s time for another Tremjara map update. Less than 20% of the map remains to be colorized so there’s a good chance the initial phase could Continue Reading →

January Map Update: Glorious Madness!

I’m giddy! Why? Becaise it’s time to talk maps. Since I started scheduling at least one hour per day to work on the Tremjara map the progress has been astonishing, Continue Reading →